asteroids
survive 10 levels to win your painting — and mint it.
a cult game turned into a painting machine.
each meteor destroyed stamps its silhouette onto a persistent layer — color accumulates, shapes overlap, a composition builds itself. you cannot plan it. you can only survive.
survival is the main challenge. the image is the consequence. ten levels to clear, each one darker than the last — the colors deepen as you progress, shifting between two complementary hues. reach the end and the painting is complete.
the random is there. but it is directed by the human. every shot, every dodge, every split fragment placed by instinct rather than intention — that is the authorship.
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